#include <allegro.h>
#ifndef MENU_H
#define MENU_H
#include "background.h"
struct Jimmy {
	BITMAP * img_right[3];
	BITMAP * img_left[3];
	int x, y;
	int direction;// 0:right 1:left 2:up
};
	typedef struct Jimmy Jimmy;
struct serpent {
	BITMAP * img_right1;
	
	int x1, y1;
	int direction;// 0:right 1:left 2:up
};
	typedef struct serpent serpent;

 
